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Review: Tom Clancy’s The Division


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When the closed beta dropped for Tom Clancy’s The Division, I was a little less than thrilled with the product. The missions felt flat and while I knew the enemies were bullet sponges, I wasn’t expecting the amount of bullets it would take to take down a single enemy on hard. There’s been several games I’ve enjoyed over the years with damage absorbing enemies including Destiny and Borderlands. But I guess when you see an enemy with nothing but a hoodie taking a shotgun blast to the face and not dying, the immersion becomes a bit dry. It was my biggest issue with the beta. It wasn’t until I jumped into the Dark Zone – The Division‘s hardcore PVP area – that I grasped the spectacular game I was getting into. During the last open beta, I spent the majority of my time in the Dark Zone with friends and had a blast. Now that the final product is out, it’s time to roam the entirety of New York City’s quarantined disaster zone.

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