Blog Archives

What if Diablo III was too hardcore?

So many gamers on different websites are full of whining about Diablo III‘s difficulty. Sure, the game is really hard. In Hell difficulty, you’re going to run into mobs that vortex (pull you closer to them), have near impossible to break shields, invulnerability, and molten lava footprints. That’s not even near the difficulty of mobs in Inferno.  But as Blizzard has stated recently, it’s all because you guys aren’t getting the gear you need. That goes for me too. I have yet to beat Inferno, much like everyone else. But I do have an idea for what would make Diablo III the most frustrating game in the entire world, making most of the posts about it being “too hard” absolutely true. Hardcore mode would still be the way it is. But then there would be Realistic mode.

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Timeless Classics: Diablo

If I had to explain the word nostalgia to someone, I’d simply explain New Years night of 1996. An action role-playing game was released a month prior known as Diablo. My dad had received the game as a gift, and Diablo just so happened to have an install spawn for multiple computers. It was just a demo for multiplayer, but still better than nothing. A friend of mine brought his computer over and we all adventured through the dungeons, hacking and slashing our way to victory. Eventually, we made our way down to the quarters of the Butcher, the first boss of the game. This is how we welcomed 1997. A night of Coca-Cola breaks, cheese and pickles, and a good old fashion LAN party.

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Review: DeathSpank


Known as the birth child of Diablo and the Monkey Island series, DeathSpank is all about loot, slashing things up, and comedy. If you’re not a fan of Diablo-style gaming, this is not going to be your cup of tea. And if you enjoy Diablo but take your games seriously, don’t bother. DeathSpank does everything but take itself seriously.

You play as DeathSpank, a dumb-as-bricks “heroic” hero, trying to locate the generic Artifact. In a sense, DeathSpank is a good blend on The Tick and your typical warrior from any game. He’s loud, rude, and very much hates orphans. A lot. As you adventure through the land, you’ll run into a outrageously funny cast of characters, giving the game a Monkey Island feel. The game definitely delivers the laughs throughout the game, but that’s not all. It also presents in a very goofy manner a decent story to boost. Typical story, but I think that’s just part of the story, being a little generic. Did I mention the generic Artifact?

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Review: Borderlands


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