So many gamers on different websites are full of whining about Diablo III‘s difficulty. Sure, the game is really hard. In Hell difficulty, you’re going to run into mobs that vortex (pull you closer to them), have near impossible to break shields, invulnerability, and molten lava footprints. That’s not even near the difficulty of mobs in Inferno. But as Blizzard has stated recently, it’s all because you guys aren’t getting the gear you need. That goes for me too. I have yet to beat Inferno, much like everyone else. But I do have an idea for what would make Diablo III the most frustrating game in the entire world, making most of the posts about it being “too hard” absolutely true. Hardcore mode would still be the way it is. But then there would be Realistic mode.
Diablo III is finally upon us! Unless the world ends before May 15th.
I’ve been in the closed beta for a couple of months now and I love it. At first, I felt underwhelmed and thought the game was going to be very linear. It’s linear, but before you hit New Tristram, it really felt like they were holding your hand. Then when I hit New Tristram, the town felt like it was more of a World of Warcraft-lite due to the questing and the escort quests I picked up. Before giving up, I played through and really enjoyed myself.
There’s definitely a lot of changes that have been made (maybe better or worst) but I know what I’ll be playing until past August this May. And when this releases again on consoles, I’ll be picking it up again.
Also, I’m glad I preordered my Collector’s Edition a while back. Looks like they’ve sold out.
First post of 2012? Sure! Why not!? Here’s one of the things I’ve been up to.
It’s the start of a new month, and anyone following news of Diablo 3 knew what today was: news release day! While some of the news sounded interesting, such news as the constantly online DRM scheme that has been unpopular in Ubisoft games is now heading to Diablo 3. But let’s look at the overall news:
- A friends list much like StarCraft II implemented. Also, cross-chat between Blizzard games.
- Drop-in/drop-out co-op, unlike Fable or Dungeon Siege III‘s co-op. Basically, keeping things the same here.
- Achievements with stat-rankings. A standard for Blizzard games now. Also displayed in a ‘Banner system’.
- ‘Real Money’ Auction House: Did you find some rare loot? Cool, sell if for some real money. Blizzard takes a cut. As a side note, wasn’t Blizzard against selling items via eBay (an online auction house) because it ruined the experience of the game in World of WarCraft? The real story behind that seems more inline with them not getting a cut. But now they are, so they’re happy.
- No more requirement to play every 90-days to keep characters on the Battle.net servers! Great, great news.
- The worst news: Diablo 3 will require a constant internet connection to be able to play the game. It will be much like StarCraft II in terms of signing in to Battle.net, but you will not have a guest option. Want to fly in a plane and play some Diablo 3? The Vice President of game design, Rob Pardo, states, “there are other games to play for times like that.”.