Category Archives: Impressions

Titanfall Beta Impressions


If you’re unfamiliar with Titanfall, then you’ve been living in a closet.  Titanfall is being hyped as the biggest multiplayer shooter to ever come out, as it’s won over 75 various awards. It features faster gameplay than most shooters, parkour movements, and giant mechs that fall from the sky on command. It’s also from the original guys at Infinity Ward, the makers of Call of Duty: Modern Warfare. Now that the beta is out and I’ve had a chance to play it, here’s some of my impressions. But before I begin, let me remind you that while this is a beta, the beta’s core gameplay and mechanics are complete in this beta. This beta was solely to test out the servers.

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Dark Souls screen shots that look demonishly good.


Demon’s Souls is a masterpiece. It brings the controller-throwing difficulty out of all of us. So a spin-off was required by the good people of the gaming community, and so Atlus brought forth Dark Souls. This is going to be a non-exclusive title this time, meaning everyone can get a piece of the pie. The screen shots for this game look incredible. Take a look at the gallery below.

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PlayStation Move Impressions


It’s finally here! The PlayStation Move, or Wii Remote for the PlayStation 3. Is it everything the Wii is not? It it revolutionary? Let’s find out using the final product, as well as some full version games and demos.

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Halo: Reach Impressions


Halo: Reach is pretty incredible so far. I’m not even near done, thanks to school and the mediocre X-Men Origins: Wolverine had me finishing the game so I could send it back to where it came from. But I got to test out the core aspects of everything, so here’s my impression.

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PlayStation Move Impressions by iWaggle


Visit iWaggle3D for more PlayStation Move info. But for now, some YouTube videos of the Move in action!

PlayStation Move tech analysis

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TGS 2010: Greatest Hits


Just a few of the goodies from 2010’s TGS. A lot of good surprises. While Sony is definitely making a come back this year, I’m scared they’re never going to firmware upgrade our PlayStation 3 systems to support backwards compatibility since their HD remakes are a hit. I still have an original, but when it dies, I’m going to be screwed. I have some odd figure of PlayStation 2 titles in my closet I just bought recently.

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Alan Wake Impressions


I rented Alan Wake finally. So here ‘s just a quickie blog of things I like and hate, as usual:

+ Plays like an older style game. This is a good and bad for me.
+ Good story so far.
+ Episodic, so I know when to break.
+ Great atmosphere and I think it might be genuinely spooky later on.

– Doesn’t feel ‘next- gen’ at all. Feels like an original Xbox game.
– The worst lip syncing I’ve ever seen. Seriously. Not one word matches.
– The hud seriously gets in the way. I wish maps were disabled for Hard and Nightmare modes.
– Thermos hunting.
– Energizer batteries… everywhere. I like they’re in there but c’mon. Who leaves expensive batteries in the middle of no where?

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MAG Impressions


Apparently, I can’t sleep. Dunno why, but for a week, sleep has been absent from my life. Staying in bed for 5 hours, lights out, doing nothing, and I can’t sleep. Insomnia, I guess. But I’m here to give you an exclusive impression of a game that will either live or die within a matter of a year, in my opinion.

MAG, for those who are new to gaming, is that PlayStation 3 game that was announced at last year’s… sorry…. year before last E3. It stuck out to some, including me, because it was going to bring 256-players online in one match. That’s a big jump from even the max I’ve seen on PC, which is 64-players in Quake II, a game from 1997. Amazing how that player battle went: 32 to 64 to 32 to 16 to 8 to 256.

I’ve had the BETA since last year but really, I haven’t played too much. Is the game fun? Yes. Laggy? Nope. So what’s wrong with it? Let’s start with what’s good about it. The 256-player battles work, and they work well. Matches are around 30 minutes long in this mode, and there’s a good flow with the game. That was key to making the huge players work. The maps are a bit smaller than that of Starsiege Tribes (another old game), but they’re still big enough to get lost in. Completely lost. As in using your mic to tell your squad, “Hey, chief. I um, thought that command to head east meant to head towards the SW. Don’t ask.”.

The lobby system is handy. No more waiting for players to join in the traditional console sense. Now I can goof off in my stats menu, change options and junk, while they find 200+ players. I absolutely hate games that make me sit and wait for players to join. This usually pits me into a staring match of “Waiting for players…” until the few I had drop out of game. And let’s face it: I’m American. I need to get as much as I can out of each minute because I’m impatient.

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