Monthly Archives: May 2016
After the unsuccessful multiplayer beta, there wasn’t much hope for the reboot of the grandfather of all first-person shooters. DOOM looked as though it’s fate was already sealed as a major disappointment of the year. Even some of the initial trailers made the gameplay look fast but not necessarily DOOM-fast. And it seemed there was a very limited amount of enemies on the screen at once. But upon release, the concerns I had were abolished after the first couple of levels in the campaign.