Monthly Archives: November 2015
As much as I played vanilla Destiny, I never got around to writing my review for the original game. I was very optimistic with the original game and found there to be enough content overall, even though I didn’t really know what was going on in the campaign nor cared. The gunplay is terrific. The graphics are beautiful with a locked frame rate and a beautiful aesthetic sci-fi setting. The music is great. And the drop-in/drop-out co-op experience works seamlessly. And the deathmatch… err, PVP… combines a familiar feeling of Halo’s deathmatch with special abilities depending on your character class. The game is built around you playing with friends and that’s a good experience in its own. Destiny’s weakness came from grinding equipment, limited content, a story that’s generic on the surface, and rewards that never felt too rewarding. But I certainly wouldn’t say the core game is unacceptable as it was my most played game of 2014.