Review: Marvel vs. Capcom 3: Fate of Two Worlds

The new heroes are here to kick butt and take names, and after a decade of wondering if this game would ever come into being, Marvel vs. Capcom 3 is finally here. If you’ve never played the series before, let me just inform you this is not your typical fighting game. This is more of an action fighting game, in the sense that the first few matches are going to be chaotic looking. There’s characters popping in and out of the screen. There’s combos popping up all over the screen. Before you know it, you’re dead without even getting a hit in. But with much practice comes great benefits.

America always wins.

Your first choices in the game will be to take it offline in arcade mode or training, or take a chance in online battles via ranked or player matches. Offline modes are limited to arcade, training, versus, and a mission mode. Arcade is just the basic story mode. You’ll pick three characters to battle, all with different abilities to battle round after round until you defeat a special boss. When you beat the final boss, you’ll unlock a comic strip ending for the character that you were last using. You’ll also unlock some badges and titles for your win to show off online. If you’re having a difficult time learning moves, training mode is there to help. However, mission mode is going to be more helpful in teaching you how to successfully complete moves. Mission mode is more reminiscent of the challenge modes in Super Street Fighter IV. You have a training dummy in front of you, and you’re mission is to provide a certain attack to it.

Online modes are limited to ranked and player matches. I don’t really find this to be a bad thing, but it’s apparent some people wanted more modes. You can party up online much like a “quarter mode”, which is great, and it’s also the downfall of online play. While you’re the observer, you never get to watch the battle. You’re treated to two player cards of the fighters with the health bars moving up and down during their match. But you’ll never get to see the moves they’re pulling off, making tournaments seem almost pointless. There’s also no replay feature, so watching some of the cool moves you distributed to a player is long gone. Hopefully Capcom will reintroduce this in a patch in the future, without a DLC cost.

A good ol’ high kick.

Everything in a match is fast moving and player momentum is natural in a game like this. You want to keep moving, providing damage, and repeat. In Marvel vs. Capcom 3, and while the animations have been slowed down they compliment the game atmosphere nicely.

One way Marvel vs. Capcom designers have tried to help remove the anxiety new gamers feel during their first match is by introducing a new mode: Simple mode, or button mashing mode if you prefer. It gives high hopes for beginners to be able to win a match. With this mode enabled, you literally can just press the same button over and over while moving the stick around to pull off sweet moves. By using simple mode, even the most novice player may have a chance at winning. While simple mode may be good for grandmas and toddlers, it is going to limit the amount of special moves a player can use. It enables easy access to simpler moves, and that’s it. Now, this doesn’t mean that in simple mode, you’re not going to need any skill at all. You’ll probably want to focus on blocks to get you ready for the real fighting of the game: the online modes.

Another huge change is the inclusion of X-Factor. This mode enables to you increase your attack power and speed for a limited time, depending on how many characters are still alive in your party. It also resets your animation, giving you access to chain more moves together that would be impossible otherwise. It sounds like a gimmick move, but in the game, it’s been quit helpful and I haven’t experienced it being overused.

Graphically, this game is well done too. The game feels much like a comic book opening up in front of you. The dark shadows look amazing, and can’t simple be justified to how amazing they look in screen shots. The animations are smooth, and you’ll rarely see a hick-up in the game. The backgrounds are slightly muted to bring the characters forward a little bit. It almost looks like you’re playing a 2D fighting game at times, which isn’t a bad thing. They just mastered how well to do the visuals in a sense that it looks old school, yet 3D at the same time.

Arthur ramming a dude.

Let’s talk roster for a minute. There’s 36 characters to choose from, half from Marvel Comics, and the others from Capcom games. This is a lot less than the roster of Marvel vs. Capcom 2, but is that a bad thing? Marvel vs. Capcom 2, while a terrific fighting game, had some huge holes in the balancing because of so many characters. Most of the time, the balancing wasn’t from over-powered fighters as much as under powered characters. So Capcom decided to keep the roster a little smaller while fine-tuning each character with pros and cons. This is obviously a good thing, but coming from Capcom, this might have been a way to milk a little more money out of the game. We can expect some DLC to come out shortly after (March has two new characters and a costume pack scheduled for release). What worries me is how much this stuff is going to cost. Capcom knows people will buy it up, so are they going to charge the extra mile because they know this?

However, even though I’m not a fan of overpriced DLC, Capcom is at least listening to the fans on the DLC they want. On Capcom Utility’s website, you can actually vote for characters you want to see in the game (hint: Gambit needs to come back, so vote!). I find this to be really neat and I hope they truly listen to their fans. If anything needs DLC fast in the game, I feel they need to add some more maps. The maps are awesome that are already in the game, but there’s hardly any to really look at. I wouldn’t even mind some recycled maps from the previous installments of the game.

The only other complaint I have is the controls on a standard controller. They work, but they never feel comfortable. The game begs for a fight stick of some sort. I haven’t played on the Xbox 360’s D-pad yet, but I can imagine it being atrocious given that the 360’s D-pad isn’t exactly the most impressive on the market.

If anything, the game is going to hold it’s own for a while but it will probably not be in the ranks of classic like it’s predecessor. It’s all a matter of time to how well this game will rank in the end. With DLC coming out, one can hope that Capcom listens to their fans and keeps the community strong.

+ Great character list with balance issues in check
+ Outstanding graphics and sounds.
– Being nerfed online by Iron Man. Over. And over. And over…
– No replay modes.

TL;DR: Buy the game.

Reviewed on the PlayStation 3.

Buy Marvel vs. Capcom 3: Fate of Two Worlds (PS3)
Buy Marvel vs. Capcom 3: Fate of Two Worlds (X360)

About DryvBy

Posted on February 17, 2011, in Reviews and tagged , , , , . Bookmark the permalink. 1 Comment.

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